Games of empire global capitalism and video games
(eBook)
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Dyer-Witheford, N., & De Peuter, G. (2009). Games of empire: global capitalism and video games . University of Minnesota Press.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Dyer-Witheford, Nick, 1951- and Greig. De Peuter. 2009. Games of Empire: Global Capitalism and Video Games. University of Minnesota Press.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Dyer-Witheford, Nick, 1951- and Greig. De Peuter. Games of Empire: Global Capitalism and Video Games University of Minnesota Press, 2009.
MLA Citation, 9th Edition (style guide)Dyer-Witheford, Nick, and Greig De Peuter. Games of Empire: Global Capitalism and Video Games University of Minnesota Press, 2009.
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Grouped Work ID | 21f39c9a-e338-5b20-4485-4fdae68d629b-eng |
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Full title | games of empire global capitalism and video games |
Author | dyer witheford nick |
Grouping Category | book |
Last Update | 2022-06-07 21:23:19PM |
Last Indexed | 2024-06-15 02:46:12AM |
Book Cover Information
Image Source | default |
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First Loaded | Jul 8, 2022 |
Last Used | Jun 14, 2024 |
Marc Record
First Detected | Aug 09, 2021 12:10:36 PM |
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Last File Modification Time | Nov 22, 2021 07:56:11 AM |
MARC Record
LEADER | 02384nam a22004694a 4500 | ||
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010 | |z 2009029170 | ||
020 | |z 9780816666102 (hc : alk. paper) | ||
020 | |z 9780816666119 (pbk. : alk. paper) | ||
035 | |a (Sirsi) EBC574702 | ||
035 | |a (Sirsi) EBC574702 | ||
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040 | |a MiAaPQ|c MiAaPQ|d MiAaPQ | ||
050 | 4 | |a GV1469.34.S52|b D94 2009 | |
082 | 0 | 4 | |a 794.8|2 22 |
100 | 1 | |a Dyer-Witheford, Nick,|d 1951- | |
245 | 1 | 0 | |a Games of empire|h [eBook] :|b global capitalism and video games /|c Nick Dyer-Witheford and Greig de Peuter. |
260 | |a Minneapolis :|b University of Minnesota Press,|c c2009. | ||
300 | |a xxxv, 298 p. | ||
490 | 1 | |a Electronic mediations ;|v 29 | |
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Game engine : labor, capital, machine -- Immaterial labor : a workers' history of videogaming -- Cognitive capitalism : electronic arts -- Machinic subjects : the XBOX and its rivals -- Gameplay : virtual/actual -- Banal war : full spectrum warrior -- Biopower play : world of warcraft -- Imperial city : grand theft auto -- New game? -- Games of multitude -- Exodus : the metaverse and the mines. | |
533 | |a Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
650 | 0 | |a Video games|x Social aspects. | |
650 | 0 | |a Video games|x Economic aspects. | |
650 | 0 | |a Capitalism|x Social aspects. | |
650 | 0 | |a Imperialism|x Social aspects. | |
655 | 4 | |a Electronic books. | |
700 | 1 | |a De Peuter, Greig. | |
710 | 2 | |a ProQuest (Firm) | |
830 | 0 | |a Electronic mediations ;|v 29. | |
856 | 4 | 0 | |u http://ebookcentral.proquest.com/lib/yavapai-ebooks/detail.action?docID=574702|x Yavapai College|y Yavapai College users click here to access |
856 | 4 | 0 | |u http://ebookcentral.proquest.com/lib/prescottcollege-ebooks/detail.action?docID=574702|x Prescott College|y Prescott College users click here to access |
856 | 4 | 0 | |u http://ebookcentral.proquest.com/lib/yln-ebooks/detail.action?docID=574702|x Yavapai Library Network|y All other users click here to access |
945 | |a E-Book |