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90) The peripheral
Author
Series
Publisher
Not Supplied
Pub. Date
Not Supplied
Language
English
Description
"William Gibson returns with his first novel since 2010's New York Times-bestselling Zero History. Where Flynne and her brother, Burton, live, jobs outside the drug business are rare. Fortunately, Burton has his veteran's benefits, for neural damage he suffered from implants during his time in the USMC's elite Haptic Recon force. Then one night Burton has to go out, but there's a job he's supposed to do-a job Flynne didn't know he had. Beta-testing...
Author
Publisher
Course Technology, Cengage Learning
Pub. Date
[2013]
Language
English
Description
This book examines the entire game development process and the unique challenges associated with creating a game. An introduction to game architecture, it explores the major subsystems of modern game engines and professional techniques used in actual games.
Author
Publisher
CRC Press, Taylor & Francis Group
Pub. Date
[2020]
Language
English
Description
Presents over 100 sets of questions, or different lenses, for viewing a game's design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. New to this edition: many great examples...
Author
Publisher
Algonquin Books of Chapel Hill
Pub. Date
2005.
Language
English
Description
The movie business celebrates its creators, but what about the "names" behind Doom, The Sims, Donkey Kong, Grand Theft Auto--the games that spawned a ten-billion-dollar industry whose revenues surpassed the domestic movie box office take five years ago? Videogames are no longer a quirky subculture, but a bona fide mainstream industry revolutionizing the way we teach, learn, communicate. This book delves into the videogame explosion, where computer...