The business of being a gaming influencer
(Book - Regular Print)
Author
Published
North Mankato, Minnesota : Capstone Press, [2021].
Physical Desc
48 pages : color illustrations ; 24 cm.
Status
More Details
Published
North Mankato, Minnesota : Capstone Press, [2021].
Format
Book - Regular Print
Language
English
Lexile measure
820
Notes
Bibliography
Includes bibliographical references and index.
Description
"Have you dreamed of making money by playing video games? Getting paid to show off your gaming skills online sounds like an awesome career, but it takes more than just game skills. Learn about the basic business skills and economics behind this career in influencer marketing, all while staying safe online"--,Provided by publisher.
Target Audience
Ages 8-11,Capstone Press.
Target Audience
Grades 4-6,Capstone Press.
Target Audience
820 L,Lexile
Target Audience
820L,Lexile
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Copies
Location | Call Number | Status |
---|---|---|
Sedona Public Library - Children's Area - Nonfiction | 794.8 AMIN | Find It Now |
Subjects
LC Subjects
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Citations
APA Citation, 7th Edition (style guide)
Amin, A. N. (2021). The business of being a gaming influencer . Capstone Press.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Amin, Anita Nahta. 2021. The Business of Being a Gaming Influencer. Capstone Press.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Amin, Anita Nahta. The Business of Being a Gaming Influencer Capstone Press, 2021.
MLA Citation, 9th Edition (style guide)Amin, Anita Nahta. The Business of Being a Gaming Influencer Capstone Press, 2021.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
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