Game coding complete
(Book - Regular Print)
Author
Published
Boston, MA : Course Technology, Cengage Learning, [2013].
Edition
Fourth edition.
Physical Desc
xliii, 911 pages : illustrations ; 24 cm
Status
Embry-Riddle Aeronautical University Library - Circulating Collection
QA76.76.C672M395 2013
1 available
QA76.76.C672M395 2013
1 available
More Details
Published
Boston, MA : Course Technology, Cengage Learning, [2013].
Format
Book - Regular Print
Edition
Fourth edition.
Language
English
Notes
General Note
Includes index.
Description
This book examines the entire game development process and the unique challenges associated with creating a game. An introduction to game architecture, it explores the major subsystems of modern game engines and professional techniques used in actual games.
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Copies
Location | Call Number | Status |
---|---|---|
Embry-Riddle Aeronautical University Library - Circulating Collection | QA76.76.C672M395 2013 | Find It Now |
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Citations
APA Citation, 7th Edition (style guide)
McShaffry, M. (2013). Game coding complete (Fourth edition.). Course Technology, Cengage Learning.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)McShaffry, Mike. 2013. Game Coding Complete. Course Technology, Cengage Learning.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)McShaffry, Mike. Game Coding Complete Course Technology, Cengage Learning, 2013.
MLA Citation, 9th Edition (style guide)McShaffry, Mike. Game Coding Complete Fourth edition., Course Technology, Cengage Learning, 2013.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
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