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Computer animation: algorithms and techniques
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Language
English
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Embry Riddle Aero University - CIRCCOLL - Circulating Collection
TR897.7.P36 2002
1 available
TR897.7.P36 2002
1 available
Embry Riddle Aero University - CIRCCOLL - Circulating Collection
TR897.7.P36 2008
1 available
TR897.7.P36 2008
1 available
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Contributors
ISBN
9780125320009
9781558605794
9781558605794
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Table of Contents
From the Book - Regular Print - Second edition.
1. Introduction : Perception ; The heritage of animation ; Animation production ; Computer animation production ; A brief history of computer animation
2. Technical background : Spaces and transformations ; Orientation representation
3. Interpolating values : Interpolation ; Controlling the motion of a point along a curve ; Interpolation of orientations ; Working with paths
4. Interpolation-based animation : Key-frame systems ; Animation languages ; Deforming objects ; Three-dimensional shape interpolation ; Morphing (two-dimensional)
5. Kinematic linkages : Hierarchical modeling ; Forward kinematics ; Inverse kinematics
6. Motion capture : Motion capture technologies ; Processing the images ; Camera calibration ; Three-dimensional position reconstruction ; Fitting to the skeleton ; Output from motion capture systems ; Manipulating motion capture data
7. Physically based animation : Basic physics: a review ; Spring meshes ; Partial systems ; Rigid body simulations ; Enforcing soft and hard constraints
8. Fluids: Liquids & gases : Specific fluid models ; Computational fluid dynamics
9. Modeling and animating human figures : Overview of virtual human representation ; Reaching and grasping ; Walking ; Getting dressed up
10. Facial animation : The human face ; Facial models ; Animating the face ; Lip-sync animation
11. Modeling behavior : Knowing the environment ; Aggregate behavior ; Primitive behaviors ; Modeling intelligent behavior ; Crowd management
12 Special models for animation : Implicit surfaces ; Plants ; Subdivision surfaces
App. A. Rendering issues : Double buffering ; Compositing ; Displaying moving objects: motion blur ; Drop shadows ; Billboarding and impostors
App. B. Background information and techniques : Vectors and matrices ; Geometric computations ; Transformations ; Denevit and Hartenberg Representation for linked appendages : Interpolating and approximating curves ; Randomness ; Physics primer ; Numerical integration techniques ; Standards for moving pictures ; Camera calibration.
From the Book - Regular Print
1.1 Perception 2 --
1.2 Heritage of Animation 4 --
1.3 Animation Production 12 --
1.4 A Brief History of Computer Animation 21 --
Chapter 2 Technical Background 31 --
2.1 Spaces and Transformations 31 --
2.2 Orientation Representation 51 --
Chapter 3 Interpolation and Basic Techniques 63 --
3.1 Interpolation 63 --
3.2 Controlling the Motion Along a Curve 68 --
3.3 Interpolation of Rotations Represented by Quaternions 97 --
3.4 Path Following 102 --
3.5 Key-Frame Systems 116 --
3.6 Animation Languages 120 --
3.7 Deforming Objects 124 --
3.8 Morphing (2D) 143 --
3.9 3D Shape Interpolation 153 --
Chapter 4 Advanced Algorithms 173 --
4.1 Automatic Camera Control 174 --
4.2 Hierarchical Kinematic Modeling 175 --
4.3 Rigid Body Simulation 203 --
4.4 Enforcing Soft and Hard Constraints 231 --
4.5 Controlling Groups of Objects 241 --
4.6 Implicit Surfaces 261 --
Chapter 5 Natural Phenomena 271 --
5.1 Plants 272 --
5.2 Water 283 --
5.3 Gaseous Phenomena 296 --
Chapter 6 Modeling and Animating Articulated Figures 317 --
6.1 Reaching and Grasping 318 --
6.2 Walking 327 --
6.3 Facial Animation 339 --
6.4 Overview of Virtual Human Representation 353 --
6.5 Layered Approach to Human Figure Modeling 358 --
6.6 Cloth and Clothing 361 --
6.7 Motion Capture 369 --
Appendix A Rendering Issues 385 --
A.1 Double Buffering 385 --
A.2 Compositing 386 --
A.3 Displaying Moving Objects: Motion Blur 398 --
A.4 Drop Shadows 401 --
Appendix B Background Information and Techniques 409 --
B.1 Vectors and Matrices 409 --
B.2 Geometric Computations 420 --
B.3 Transformations 447 --
B.4 Interpolating and Approximating Curves 453 --
B.5 Randomness 470 --
B.6 Physics Primer 476 --
B.7 Numerical Integration Techniques 488 --
B.8 Standards for Moving Pictures 493 --
B.9 Camera Calibration 502.
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